![]() When dealing with spiders, move alot and keep an eye on your health bar.īest Vent for this build, it hits around you and boost your defense. Spider create a pool of magic damage when their missiles hit you, so you go from no damage, to have 8 pools on magic damage at your feets. Its only downside compared to cyclone mode is that we cannot move, so certain mobs can punish us for that, like chargers (netherim are probably the most annoying ones, due to their crazy hitboxes), bombers and probably the most painful, spiders. This skills not only let yours procs go dry, but also have a nice synergy with Vent:Vortex Bomb, almost always when you are done getting enough heat, the vent is already out of cd. Is worth mention that it have a nice area of effect, even hitting enemies behind you. Cyclone is a choice most people do, but for me, it generates way too much heat even when augmented (it reduces the heat produces in 30). This build was made around this skill, effects with small chance of procs get dish out just like that, by sheer brute force. It hits for around half your weapon damage and hits four times in row at insane speed. This right here is your bread and butter. Brawler skills when augmented, usually gives you bonuses for the rest of your skills, like rapid strike in tier 3 gives you +% brawler skills damage, Power Projection gives you a 1sec invulnerability on cast and a heal over time effect, etc. Your aoe damage will go down drastically, but freezing enemies is insanely powerful on mobs besides bosses (which cannot be frozen).Īll brawler tree skills, no need to get ballistic ones. On this patch, relic come with a skill that let you shock with a very small chance (8% with this build), but with the amount of hits we give per second, is enough if we want to rely on it for our lighting strike procs. An alternative to a shock proc weapon, is a freeze proc weapon.Even if you have a weapon with more damage, go for the one with shock proc. Shock procs on +30% and +critical damage it’s the best outcome you can get. If I feel my weapon is behind the damage I should be doing, I just gamble until I get one. This build would use the legendary cannon that proc an explosive nova for 400% weapon damage everytime you VVB, but I didnt get it yet. The best stat you can get out of em is health on kill. ![]() Chest cannons currently are worthless for this build.Obviously Mountain King set is a exception to this rule it is designed to go with a melee building, and its procs are absolutly amazing, just dont equip the legs (which gives you 25 heat each time you vent), it would just give you a dps drop, because you will reach critical heat before the VVB cooldown is finished. Legendary items are not always the best choice look always for most damage and/or shock proc on weapon and stat chain on the rest.Rapid Strike will hit the same if 2 weapons have the same damage, theres no difference if it is a 2h or 1h. First, there’s no reason to use a 2 handed when you can have a 1 handed with the same damage and 40% block chance. You need to use a 1 handed weapon and shield, no getting around this.On Torchlight you can get very different gear from one run to another, so theres no point in saying, get this or get that. Theres nothing special for this, just follow the stats chain to see if you need to change a equipment or not. I would say, 5% block chance beats 5% damage reduction always.Īt fresh lvl 60, it should looks something like this: Go for +brawl skill damage on chest cannon, or just damage that enhance your main hand weapon damage.Īlso, try to keep always your block chance around 40%. This build dish some absurd amounts of criticals, so if u want to increase your damage, +critical damage is way better than plain damage or +critical chance. You will have to repeat this max 2 times for very hard mobs. For example Blazing, this is a very annoying elite trait at first, but if you engage the mob while the trail is active and disengage when it is off, you can wait 2 or 3 seconds away to see where the next trails go, and then you engage again. Most of the damage of this source can easily be avoided with enough awareness, no need to invest on this stat. If you keep your defense and health stats high, you can withstand most encounters with no risk at all. Most of the healings sources like pots or augmented Power Projection heals with a %health base. You need to cut it out in order to have enough time to dish out your melee damage.īoosting your health is a good way to enhance your heals. Most of the damage you are going to be mitigating is basic attacks and charges, and having a lot of mobs on top of you most of the time, means a lot of damage. Stats follow this rule: defense>health>fire/poison defense>critical damage>damage
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